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Young Scientist logo
Six pathways. One purpose: capable young problem solvers.

Every course begins with a question—and ends with something the learner can show.

Explore age-aligned pathways that move from guided discovery to independent projects, presentation and reflection.

ScratchPythonRoboticsAI
Block-Based Coding logo
Ages 6–10

Block-Based Coding

Visual coding, animation and game design

24–48 sessionsRecommended duration
BeginnerEntry level
Project-BasedLearning method

What learners can create

Interactive story, maze game, quiz game and sensor-assisted creative project

Ask About This Pathway
Course outline

Core learning modules

  1. 01Creative sequencing and events
  2. 02Motion, looks and sound blocks
  3. 03Loops, conditions and variables
  4. 04Game mechanics and scoring
  5. 05Introduction to AI extensions
  6. 06Final interactive project

Learning outcomes

Technical confidence · Creative problem-solving · Project planning · Testing and iteration · Presentation and reflection

Python Programming logo
Ages 10–17

Python Programming

Text-based programming and application building

32–48 sessionsRecommended duration
Beginner to IntermediateEntry level
Project-BasedLearning method

What learners can create

Quiz app, calculator, data dashboard, automation script and final application

Ask About This Pathway
Course outline

Core learning modules

  1. 01Python syntax and problem-solving
  2. 02Variables, input and operators
  3. 03Conditions and loops
  4. 04Functions and modular code
  5. 05Lists, dictionaries and files
  6. 06Project development and testing

Learning outcomes

Technical confidence · Creative problem-solving · Project planning · Testing and iteration · Presentation and reflection

Roblox Game Creator logo
Ages 9–16

Roblox Game Creator

3D world design and Lua scripting

24–36 sessionsRecommended duration
Beginner to IntermediateEntry level
Project-BasedLearning method

What learners can create

Obstacle course, adventure world, scoring system and published game prototype

Ask About This Pathway
Course outline

Core learning modules

  1. 01Roblox Studio navigation
  2. 023D modelling and environment design
  3. 03Lua variables and events
  4. 04Player interaction and game logic
  5. 05User interface and scoring
  6. 06Testing, publishing and safety

Learning outcomes

Technical confidence · Creative problem-solving · Project planning · Testing and iteration · Presentation and reflection

Robotics & Engineering logo
Ages 7–17

Robotics & Engineering

Mechanisms, sensors, coding and engineering challenges

24–48 sessionsRecommended duration
Age-bandedEntry level
Project-BasedLearning method

What learners can create

Line follower, obstacle robot, RoboSoccer challenge and socially useful prototype

Ask About This Pathway
Course outline

Core learning modules

  1. 01Robot structure and mechanisms
  2. 02Motors, movement and control
  3. 03Sensors and environmental input
  4. 04Block or text-based robot coding
  5. 05Engineering design cycle
  6. 06Competition and final project

Learning outcomes

Technical confidence · Creative problem-solving · Project planning · Testing and iteration · Presentation and reflection

IoT & Smart Systems logo
Ages 12–17

IoT & Smart Systems

Connected devices, sensors, cloud data and automation

32–48 sessionsRecommended duration
IntermediateEntry level
Project-BasedLearning method

What learners can create

Smart home, smart city, greenhouse monitor and sustainability dashboard

Ask About This Pathway
Course outline

Core learning modules

  1. 01Electronics and microcontrollers
  2. 02Sensor data acquisition
  3. 03Connectivity and communication
  4. 04Cloud dashboards and visualization
  5. 05Automation rules and alerts
  6. 06IoT security and capstone

Learning outcomes

Technical confidence · Creative problem-solving · Project planning · Testing and iteration · Presentation and reflection

AI Creator Pathway logo
Ages 10–17

AI Creator Pathway

Data, machine learning, computer vision and responsible AI

24–48 sessionsRecommended duration
Beginner to IntermediateEntry level
Project-BasedLearning method

What learners can create

Image classifier, gesture-control project, chatbot concept and AI-for-good capstone

Ask About This Pathway
Course outline

Core learning modules

  1. 01How AI learns from data
  2. 02Data collection and labeling
  3. 03Classification and prediction
  4. 04Computer vision foundations
  5. 05Prompting and generative AI awareness
  6. 06Responsible AI and capstone

Learning outcomes

Technical confidence · Creative problem-solving · Project planning · Testing and iteration · Presentation and reflection

Not sure where to start?

Not sure which pathway fits? Start with age, interest and one project idea.

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